/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.basicrenderscript; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.AsyncTask; import android.os.Bundle; import android.widget.ImageView; import android.widget.SeekBar; import android.widget.SeekBar.OnSeekBarChangeListener; import android.support.v8.renderscript.*; public class MainActivity extends Activity { /* Number of bitmaps that is used for renderScript thread and UI thread synchronization. Ideally, this can be reduced to 2, however in some devices, 2 buffers still showing tierings on UI. Investigating a root cause. */ private final int NUM_BITMAPS = 3; private int mCurrentBitmap = 0; private Bitmap mBitmapIn; private Bitmap[] mBitmapsOut; private ImageView mImageView; private RenderScript mRS; private Allocation mInAllocation; private Allocation[] mOutAllocations; private ScriptC_saturation mScript; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main_layout); /* * Initialize UI */ mBitmapIn = loadBitmap(R.drawable.data); mBitmapsOut = new Bitmap[NUM_BITMAPS]; for (int i = 0; i < NUM_BITMAPS; ++i) { mBitmapsOut[i] = Bitmap.createBitmap(mBitmapIn.getWidth(), mBitmapIn.getHeight(), mBitmapIn.getConfig()); } mImageView = (ImageView) findViewById(R.id.imageView); mImageView.setImageBitmap(mBitmapsOut[mCurrentBitmap]); mCurrentBitmap += (mCurrentBitmap + 1) % NUM_BITMAPS; SeekBar seekbar = (SeekBar) findViewById(R.id.seekBar1); seekbar.setProgress(50); seekbar.setOnSeekBarChangeListener(new OnSeekBarChangeListener() { public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { float max = 2.0f; float min = 0.0f; float f = (float) ((max - min) * (progress / 100.0) + min); updateImage(f); } @Override public void onStartTrackingTouch(SeekBar seekBar) { } @Override public void onStopTrackingTouch(SeekBar seekBar) { } }); /* * Create renderScript */ createScript(); /* * Invoke renderScript kernel and update imageView */ updateImage(1.0f); } /* * Initialize RenderScript * In the sample, it creates RenderScript kernel that performs saturation manipulation. */ private void createScript() { //Initialize RS mRS = RenderScript.create(this); //Allocate buffers mInAllocation = Allocation.createFromBitmap(mRS, mBitmapIn); mOutAllocations = new Allocation[NUM_BITMAPS]; for (int i = 0; i < NUM_BITMAPS; ++i) { mOutAllocations[i] = Allocation.createFromBitmap(mRS, mBitmapsOut[i]); } //Load script mScript = new ScriptC_saturation(mRS); } /* * In the AsyncTask, it invokes RenderScript intrinsics to do a filtering. * After the filtering is done, an operation blocks at Allication.copyTo() in AsyncTask thread. * Once all operation is finished at onPostExecute() in UI thread, it can invalidate and update ImageView UI. */ private class RenderScriptTask extends AsyncTask<Float, Integer, Integer> { Boolean issued = false; protected Integer doInBackground(Float... values) { int index = -1; if (isCancelled() == false) { issued = true; index = mCurrentBitmap; /* * Set global variable in RS */ mScript.set_saturationValue(values[0]); /* * Invoke saturation filter kernel */ mScript.forEach_saturation(mInAllocation, mOutAllocations[index]); /* * Copy to bitmap and invalidate image view */ mOutAllocations[index].copyTo(mBitmapsOut[index]); mCurrentBitmap = (mCurrentBitmap + 1) % NUM_BITMAPS; } return index; } void updateView(Integer result) { if (result != -1) { // Request UI update mImageView.setImageBitmap(mBitmapsOut[result]); mImageView.invalidate(); } } protected void onPostExecute(Integer result) { updateView(result); } protected void onCancelled(Integer result) { if (issued) { updateView(result); } } } RenderScriptTask currentTask = null; /* Invoke AsynchTask and cancel previous task. When AsyncTasks are piled up (typically in slow device with heavy kernel), Only the latest (and already started) task invokes RenderScript operation. */ private void updateImage(final float f) { if (currentTask != null) currentTask.cancel(false); currentTask = new RenderScriptTask(); currentTask.execute(f); } /* Helper to load Bitmap from resource */ private Bitmap loadBitmap(int resource) { final BitmapFactory.Options options = new BitmapFactory.Options(); options.inPreferredConfig = Bitmap.Config.ARGB_8888; return BitmapFactory.decodeResource(getResources(), resource, options); } }